
ROLE
Lead Designer
TEAM
Alix Cui, Gray Zhang, Godsfavour Simon
TIMELINE
10 Weeks
WHAT I DID
UI/UX Design, User Research, Design Systems, Branding
TOOLS USED
Figma, Miro
Overview
OUTCOME
Bloom—a mobile app designed to help college students maintain and develop their existing friendships
PROBLEM
How can we create a framework that allows busy university students to stay connected, engaged with, and enriched in their friendships?
The Process
Final Prototype
Demo of complete features shown to Facebook executives & recruiters
INTERACTIVE PROTOTYPE
IMPLEMENTATION
I. TOOLS & LIBRARIES
Objective C, Xcode, Github
Apple’s ARKit, MapKit, AF Networking
Parse for database, and Artsy’s API for data
II. HARDCODING
Because the app didn’t have any users at the time of this project, uploads were hardcoded for demo purposes
Summary
I really enjoyed bringing to life a product that shares and makes more accessible to others an interest close to my heart (as an Art History minor). It was very fulfilling challenging myself to build a mobile app from scratch, simultaneously both from a design and engineering standpoint—from backend and database all the way to user interface, branding, and experience.
Thank you so much to Nick Swift, my manager, and the rest of the Facebook Stories team for their continued support.